#pragma once

#include <string>
#include <iostream>
#include <GL\glui.h>

using namespace std;

class Scene
{
private:
	string ID;
	float lengthAxis;
public:
	Scene() {}

	void setID(string _ID)
	{
		ID = _ID;
	}

	string getID()
	{
		return ID;
	}

	void setLengthAxis(float axis)
	{
		lengthAxis = axis;
	}

	float getLengthAxis()
	{
		return lengthAxis;
	}
};